Ace Combat 6: Fires of Liberation
Online play for the Xbox 360 recompilation of Ace Combat 6 with online support. Player Match, Ranked Match and leaderboards go through Acenet's lobby.
Platforms
- Linux and Steam Deck
- Tested and working.
- Windows
- Beta. Online play has been tested against the Linux and Steam Deck build, with the Windows build running under Proton, but not yet on a real Windows PC. If you run the Windows build under Proton, set the Steam launch options
PROTON_NO_NTSYNC=1 PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%, or the game freezes. - macOS
- Not supported for online play.
There is nothing to sign up for: the game creates its own key the first time it signs in, and other players see your gamertag.
Turn it on
Close the game, open ac6recomp.toml (beside the game's executable; on Steam Deck setups that start through a bundled loader, beside the loader), and add this section:
[netplay]
enabled = true
server = "play.acenet.gg:47800"
server_key = "5a137323790c7f59a64fd640c034def6449894b587f95a4d13f2d059ae8bcc44"
gamertag = "YourName"
Options
gamertag- The name others see: up to 15 letters, digits and spaces. If it is taken, the server adds a number.
force_relay = true- Optional: send all traffic through Acenet if direct connections misbehave.
privacy = true- Optional: hide your IP address from other players (all traffic goes through the relay; may add latency).
One bad line makes the game ignore the whole file. Use forward slashes in paths. The game log shows overlay: state connecting -> online once you are signed in.